Oculus VR, a virtual reality company owned by Facebook, said on Wednesday that its highly anticipated virtual reality helmet, the Oculus Rift, will be rolled out to the average consumer in the first quarter of 2016.
Oculus VR, a virtual reality company owned by Facebook, said on Wednesday that its highly anticipated virtual reality helmet, the Oculus Rift, will be rolled out to the average consumer in the first quarter of 2016.
A virtual reality helmet allows the wearer to view images in a computer or movie as if they were there. The user can change the angle of view by turning the head, which gives the user a greater sense of immersion, making them feel like they are actually in a video game, interactive movie or documentary, not just watching it.
As the most compelling device in the virtual reality market, Oculus Rift is mainly used in video games. Oculus VR said on its official blog that the Oculus Rift consumer version will be based on the live, immersive and comfortable feel of its virtual reality helmet, Crescent Bay, with an upgraded version that supports sitting and stance. The system is designed to be exquisite and ergonomically enhanced for wearing comfort.
To date, Oculus VR only sells the "developer" version of the virtual reality helmet, not the final version of the product, and the target users are limited to video game developers.
As early as the 1980s and 1990s, virtual reality technology had an attempt to market, but too high cost and limited demand made these attempts eventually run aground. In 2013, Oculus VR received $2.4 million in crowdfunding for its new products, which rekindled the market's interest in virtual reality technology. In 2014, the company was acquired by social networking giant Facebook for $2 billion. At present, Sony, Samsung, Microsoft, Google, Apple and other technology companies have been involved in the field of virtual reality. For example, Samsung and Oculus VR have launched Gear VR, a virtual reality product for Samsung smartphones; Sony will release Morpheus virtual reality designed for its 4th generation video game console (PS4) in the first half of 2016. helmet.
Unlike the Gear VR and Murphy helmets, the Oculus Rift is designed for more powerful PCs, which evokes the appetite of consumers and is curious about the software that connects the device. Oculus VR said in its official blog that in the coming weeks, the hardware, software and games developed for virtual reality devices will be announced.
Http://news.chinawj.com.cn Editor: (Hardware Business Network Information Center) http://news.chinawj.com.cn
Oculus VR, a virtual reality company owned by Facebook, said on Wednesday that its highly anticipated virtual reality helmet, the Oculus Rift, will be rolled out to the average consumer in the first quarter of 2016.
A virtual reality helmet allows the wearer to view images in a computer or movie as if they were there. The user can change the angle of view by turning the head, which gives the user a greater sense of immersion, making them feel like they are actually in a video game, interactive movie or documentary, not just watching it.
As the most compelling device in the virtual reality market, Oculus Rift is mainly used in video games. Oculus VR said on its official blog that the Oculus Rift consumer version will be based on the live, immersive and comfortable feel of its virtual reality helmet, Crescent Bay, with an upgraded version that supports sitting and stance. The system is designed to be exquisite and ergonomically enhanced for wearing comfort.
To date, Oculus VR only sells the "developer" version of the virtual reality helmet, not the final version of the product, and the target users are limited to video game developers.
As early as the 1980s and 1990s, virtual reality technology had an attempt to market, but too high cost and limited demand made these attempts eventually run aground. In 2013, Oculus VR received $2.4 million in crowdfunding for its new products, which rekindled the market's interest in virtual reality technology. In 2014, the company was acquired by social networking giant Facebook for $2 billion. At present, Sony, Samsung, Microsoft, Google, Apple and other technology companies have been involved in the field of virtual reality. For example, Samsung and Oculus VR have launched Gear VR, a virtual reality product for Samsung smartphones; Sony will release Morpheus virtual reality designed for its 4th generation video game console (PS4) in the first half of 2016. helmet.
Unlike the Gear VR and Murphy helmets, the Oculus Rift is designed for more powerful PCs, which evokes the appetite of consumers and is curious about the software that connects the device. Oculus VR said in its official blog that in the coming weeks, the hardware, software and games developed for virtual reality devices will be announced.
Http://news.chinawj.com.cn Editor: (Hardware Business Network Information Center) http://news.chinawj.com.cn
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